tag | The tag to compare. |
bool Returns true if GameObject has same tag. Returns false otherwise.
Checks the GameObject's tag against the defined tag
.
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged player.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { Destroy(other.gameObject); } } }