Close the editor window.
This will destroy the editor window.
Simple example to show Close()
using UnityEditor; using UnityEngine; using UnityEngine.UIElements;
public class CloseWindow : EditorWindow { [MenuItem("Window/UI Toolkit/CloseWindow")] public static void ShowExample() { CloseWindow wnd = GetWindow<CloseWindow>(); wnd.titleContent = new GUIContent("CloseWindow"); }
public void CreateGUI() { // Each editor window contains a root VisualElement object VisualElement root = rootVisualElement;
// Create button Button closebutton = new Button(); closebutton.text = "Close!";
// Set up event handler closebutton.RegisterCallback<ClickEvent>((ClickEvent evt) => { this.Close(); });
root.Add(closebutton);
} }