Options for selecting which action to take when a Joint2D breaks.
See Also: Joint2D.breakAction, Joint2D.breakForce or Joint2D.breakTorque.
Ignore | When the Joint2D breaks, no action will be taken and Joint2D.OnJointBreak2D will not be called. |
CallbackOnly | When the Joint2D breaks, call Joint2D.OnJointBreak2D but take no other action. |
Disable | When the Joint2D breaks, call Joint2D.OnJointBreak2D and then disable the component. |
Destroy | When the Joint2D breaks, call Joint2D.OnJointBreak2D and then destroy the component. |