Version: 2023.1
LanguageEnglish
  • C#
Removed

LightingSettings.finalGatherFiltering

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
Obsolete Bake with the Progressive Lightmapper. The backend that uses Enlighten to bake is obsolete. public bool finalGatherFiltering;

Description

Controls whether a denoising filter is applied to the final gather output.

Final gather fires additional rays from the position of final lightmap texels before compositing with Enlighten Realtime Global Illumination’s lower resolution indirect lightmap. This can improve effects such as indirect shadowing and mitigate potential light leaks. When enabled, visual quality is improved at the cost of additional time required to bake the lighting.

Setting for LightingSettings.Lightmapper.Enlighten.

See Also: LightingSettings.finalGather, LightingSettings.finalGatherRayCount.