Version: 2023.1
LanguageEnglish
  • C#

MonoBehaviour.OnTriggerExit2D(Collider2D)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Parameters

other The other Collider2D involved in this collision.

Description

Sent when another object leaves a trigger collider attached to this object (2D physics only).

Further information about the other collider is reported in the Collider2D parameter passed during the call.

Note: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collider2D class, OnTriggerEnter2D, OnTriggerStay2D.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public bool characterInQuicksand;

void OnTriggerExit2D(Collider2D other) { characterInQuicksand = false; } }