Version: 2023.1
LanguageEnglish
  • C#

IConnectionState.connectedToTarget

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Supplies the type of the established connection, as in whether the target is a Player or an Editor.

ConnectionTarget.None could only be true from within a Player, because the Editor will always fall back to a connection to itself if no other target is connected.