Version: 2023.1
LanguageEnglish
  • C#

OverlayAttribute.editorWindowType

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Type editorWindowType;

Description

Defines which EditorWindow type the overlay is used in.

To make an overlay available in all Editor windows, specify EditorWindow as the type. To make the overlay available in the Scene view only, set SceneView as the type. If you omit this property, then you must instantiate the overlay with SceneView.AddOverlayToActiveView or OverlayCanvas.Add.