Version: 2023.1
LanguageEnglish
  • C#

ParticleSystem.AllocateCustomDataAttribute

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void AllocateCustomDataAttribute(ParticleSystemCustomData stream);

Parameters

stream The custom data stream to allocate.

Description

Ensures that the customData1 and customData2 particle attribute arrays are allocated.

This is important if you want to use either of these attributes in a job, such as IJobParticleSystem.