shapeIndex | The index of the shape stored in the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount. |
vertexIndex | The index of the shape vertex stored in the PhysicsShapeGroup2D. The vertex index is zero-based with the shape having a quantity of vertex specified by PhysicsShape2D.vertexCount. |
vertex | The value to set the shape vertex to. |
Sets a single vertex of a shape.
NOTE: When accessing multiple vertices, it is more efficient to do one of the following:
See Also: GetShapeVertex.
using UnityEngine; using UnityEngine.Assertions;
public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();
// Add a Capsule to the shape group. var shapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f );
// Fetch the shape vertices from the shape group. var vertex0 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 0); var vertex1 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 1);
// Validate the Capsule vertices. Assert.AreEqual(Vector2.down, vertex0); Assert.AreEqual(Vector2.up, vertex1);
// Set the shape vertices in the shape group. shapeGroup.SetShapeVertex(shapeIndex, vertexIndex: 0, vertex: Vector2.left); shapeGroup.SetShapeVertex(shapeIndex, vertexIndex: 1, vertex: Vector2.right);
// Fetch the shape vertices from the shape group. vertex0 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 0); vertex1 = shapeGroup.GetShapeVertex(shapeIndex, vertexIndex: 1);
// Validate the Capsule vertices. Assert.AreEqual(Vector2.left, vertex0); Assert.AreEqual(Vector2.right, vertex1); } }