Version: 2023.1
LanguageEnglish
  • C#

PlayerSettings.WSA.SetCertificate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static bool SetCertificate(string path, string password);

Parameters

path The relative Asset path to the Certificate file (.pfx).
password The certificate password. If the certificate does not require a password, use an empty string.

Returns

bool Returns true if Unity successfully updates the certificate. Otherwise, returns false.

Description

Sets the certificate to use to sign the Universal Windows Platform application package.

In the Editor, Unity displays this under Certificate in UWP Player Settings.