Version: 2023.1
LanguageEnglish
  • C#

PlayerSettings.WSACapability.InternetClientServer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Allows your application to both send and receive internet data.

This does not allow access to the local network. To allow your application to access the local area network, set the privateNetworkClientServer capability. If your application only needs to receive data from the internet, consider using the internetClient capability instead.
This capability gives the application access to sensitive data.