Version: 2023.1
LanguageEnglish
  • C#

BatchRendererGroup.SetGlobalBounds

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetGlobalBounds(Bounds bounds);

Parameters

bounds The center and the size of the global batch bounding box.

Description

Set the bounds of the BatchRendererGroup. The bounds should encapsulate the render bounds of every object rendered with this BatchRendererGroup. Unity uses these bounds internally for culling.