Version: 2023.1
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  • C#

BlendShapeBufferLayout

enumeration

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Description

Determines the data that Unity returns when you call Mesh.GetBlendShapeBuffer.

When you call Mesh.GetBlendShapeBuffer, you can access one of two buffers containing blend shape vertices. Use this value to determine which buffer to access. The default is BlendShapeBufferLayout.PerShape.

See Also: Mesh data: blend shapes, Mesh.GetBlendShapeBuffer.

Properties

PerShapeOrder the data by blend shape.
PerVertexOrder the data by mesh vertex.