Version: 2023.1
LanguageEnglish
  • C#

BuiltinShaderMode.Disabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Don't use any shader, effectively disabling the functionality.

This is primarily used as a build size optimization, for example if you know the project never uses deferred shading, you could disable support for it in Graphics Settings and save some build data size.

When BuiltinShaderType.DeferredReflections is disabled, then in deferred shading the reflection probes are done in per-object way, instead of a separate deferred per-pixel reflections pass.

See Also: GraphicsSettings.SetShaderMode, BuiltinShaderType, Graphics Settings.