Version: 2023.1
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  • C#

RayTracingAccelerationStructure.Settings Constructor

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Declaration

public RayTracingAccelerationStructure.Settings(Rendering.RayTracingAccelerationStructure.ManagementMode sceneManagementMode, Rendering.RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask, int layerMask);

Parameters

sceneManagementMode Determines whether Unity or the user manages a RayTracingAccelerationStructure.
rayTracingModeMask Filters Renderers to add to the RayTracingAccelerationStructure based on their RayTracingAccelerationStructure.RayTracingMode.
layerMask Filters Renderers to add to the RayTracingAccelerationStructure based on the layer their Game Objects are on.

Description

Creates a RayTracingAccelerationStructure.Settings from the given configuration.