Version: 2023.1
LanguageEnglish
  • C#

RayTracingInstanceCullingTest.allowTransparentMaterials

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool allowTransparentMaterials;

Description

Whether to allow Renderers that use transparent Materials.

Use RayTracingInstanceCullingConfig.transparentMaterialConfig to define when a Material is considered alpha tested.

If this value is false and the Mesh used by a Renderer uses transparent Materials then the test fails.

See Also: RayTracingAccelerationStructure.CullInstances.