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TextMesh.fontSize

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public int fontSize;

Description

The font size to use (for dynamic fonts).

If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { GetComponent<TextMesh>().fontSize = 12; } }