Version: 2023.1
LanguageEnglish
  • C#

Tilemap.HasEditorPreviewTile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool HasEditorPreviewTile(Vector3Int position);

Parameters

position Position to check.

Returns

bool Returns true if there is an Editor Preview Tile at the position. Returns false otherwise.

Description

Returns whether there is an editor preview Tile at the position.