Version: 2023.1
LanguageEnglish
  • C#

AssignType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

An assign type for property elements.

Properties in gradle files use different ways to assign a value. Use the AssignType parameter to choose which way to assign the property value.

using Unity.Android.Gradle;
using UnityEditor.Android;

public class ModifyProject : AndroidProjectFilesModifier { public override void OnModifyAndroidProjectFiles(AndroidProjectFiles projectFiles) { // This will produce "buildToolsVersion = '30.0.0'" projectFiles.UnityLibraryBuildGradle.Android.BuildToolsVersion.Set("30.0.0", AssignType.Equals); // This will produce "compileSdkVersion(30)" projectFiles.UnityLibraryBuildGradle.Android.CompileSdkVersion.Set(30, AssignType.Parentheses); } }

Properties

NonePlaces value after a space: property value.
EqualsPlaces value after an equals: property = value.
PlusEqualsPlaces value after plus-equals: property += value.
ColumnPlaces value after a column: property : value.
ParenthesesPlaces value in parentheses: property(value).
BracketsPlaces value in brackets: property [value].
EqualsBracketsPlaces value in brackets after an equals: property = [value].
SetFunctionPlaces value in a set function: property.set(value).