The Global IlluminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.
See in Glossary (GI) cache is an internal data cache that the Unity Editor uses to store intermediate files when it precomputes lighting data for Baked Global Illumination and EnlightenA lighting system by Geomerics used in Unity for Enlighten Realtime Global Illumination. More info
See in Glossary Realtime Global Illumination. By storing this data in a cache, Unity can speed up subsequent precomputations.
All Unity projects on your computer share the cache, so projects with similar content and the same lightmapping backend can use the same cached files. You can also copy the GiCache
folder between different machines. This can make your lighting build faster, because Unity fetches files from the GiCache
folder instead of recomputing them.
You can manage the size, location, and compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression.
See in Glossary of the cache using the GI cache preferences. For more information, refer to Preferences.
If you try to bake with more than one instance of the Editor running on the same computer, the Editor displays the following warning message: “The GI Cache is using increasing amounts of space on your hard drive to support concurrent lightmapA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More info
See in Glossary generation. To prevent failed bakes, close all other instances of the Unity Editor.”
For details on how to clear the GI cache, refer to the GI Cache Preferences documentation. You can’t clear the GI cache by selecting Clear Baked Data in the Lighting window.
You should only clear the GI cache as a last resort. If your project has an issue that forces you to clear the GI cache, report it as a bug.