Enables / disables the animation.
For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { public Animation anim;
void Start() { // Enable the walk cycle anim["Walk"].enabled = true; anim["Walk"].weight = 1.0f; } }