Version: 2023.2
LanguageEnglish
  • C#

AnimatorControllerPlayable.SetFloat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetFloat(string name, float value);

Declaration

public void SetFloat(int id, float value);

Parameters

name The parameter name.
id The parameter ID.
value The new parameter value.
dampTime The damper total time.
deltaTime The delta time to give to the damper.

Description

Send float values to the AnimatorController to affect transitions.

Use SetFloat in a script to send float values to the AnimatorController in order to activate transitions. In the AnimatorController, define what values affect how certain animations transition. This is useful in various situations, especially in animation cycles such as movement animations where you might require the character to walk or run depending on the button pressure applied.