Version: 2023.2
LanguageEnglish
  • C#

AnimatorState.AddStateMachineBehaviour

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public T AddStateMachineBehaviour();

Returns

T The type of state machine behaviour to add.

Description

Adds a state machine behaviour class of type T to the AnimatorState. Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use Object.Destroy.


Declaration

public StateMachineBehaviour AddStateMachineBehaviour(Type stateMachineBehaviourType);

Description

Non-generic version of this method.