path | A project relative or absolute path to a file or a folder. |
rootFolder | This value will be set to true if the given path is a root folder in the AssetDatabase. |
immutable | This value will be true if the given file or folder can't be modified by the AssetDatabase . |
bool Returns true if the given path is in a folder managed by the AssetDatabase, false otherwise.
Get AssetDatabase specific information about a folder.
This method can be used to know whether a path is tracked by the AssetDatabase. Being tracked means that files added to this folder will have a .meta file added along them and be imported and available in the current Unity project. The out arguments can be used to get more information about the given path. - rootFolder is true if the given path is the root of a tracked path on your drive. For example the Assets folder is a root. - immutable is true if the given path is under a root folder registered with the immutable flag. For example files in a package added from the package manager registry will be immutable.