Version: 2023.2
LanguageEnglish
  • C#

ComputeBufferType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

ComputeBuffer type.

Different types of compute buffers map to different usage and declarations in HLSL shaders. Default type is "structured buffer" (StructuredBuffer<T> or RWStructuredBuffer<T>).

Additional resources: ComputeBuffer, ComputeShader, Material.SetBuffer.

Properties

DefaultDefault ComputeBuffer type (structured buffer).
RawRaw ComputeBuffer type (byte address buffer).
AppendAppend-consume ComputeBuffer type.
Counter ComputeBuffer with a counter.
Constant ComputeBuffer that you can use as a constant buffer (uniform buffer).
Structured ComputeBuffer that you can use as a structured buffer.
IndirectArguments ComputeBuffer used for Graphics.DrawProceduralIndirect, ComputeShader.DispatchIndirect or Graphics.DrawMeshInstancedIndirect arguments.