Version: 2023.2
LanguageEnglish
  • C#

EditorGUIUtility.TrTextContentWithIcon

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Declaration

public static GUIContent TrTextContentWithIcon(string text, Texture icon);

Declaration

public static GUIContent TrTextContentWithIcon(string text, string iconName);

Declaration

public static GUIContent TrTextContentWithIcon(string text, string tooltip, string iconName);

Declaration

public static GUIContent TrTextContentWithIcon(string text, string tooltip, Texture icon);

Declaration

public static GUIContent TrTextContentWithIcon(string text, string tooltip, MessageType messageType);

Declaration

public static GUIContent TrTextContentWithIcon(string text, MessageType messageType);

Parameters

text The text associated with the GUIContent.text.
icon The icon associated with the GUIContent.image.
iconName The name of the icon.
tooltip The tooltip to display when the cursor hovers over the icon.
messageType The type of the message to fetch the icon for.

Description

Gets the GUIContent from Unity built-in resources with the given information or creates a GUIContent for a GUI element.

The text and the tooltip are localized and loaded with an icon.

Typically, the icon from `Assets/Editor Default Resources/Icons` is fetched using the icon name. Only the name of the icon, without the .png extension is needed.

If a message type is specified instead of an icon or an icon name, the GUIContent.image is the icon associated with that message type.