The lightmode. A light can be real-time, mixed, baked or unknown. Unknown lights will be ignored by the baking backends.
Realtime | The light is real-time. No contribution will be baked in lightmaps or light probes. |
Mixed | The light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window. |
Baked | The light is fully baked and has no real-time component. |
Unknown | The light should be ignored by the baking backends. |