Version: 2023.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

IScriptableRuntimeReflectionSystem.TickRealtimeProbes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool TickRealtimeProbes();

Returns

bool Whether a reflection probe was updated.

Description

Update the reflection probes.

The implementation of this method should update the real-time reflection probes. This is called once per frame during the offscreen camera render.

If you use the built-in ReflectionProbe component and rely on the built-in culling system (see ScriptableCullingParameters), you must call ReflectionProbe.UpdateCachedState to update and provide the appropriate probe information to the culling system.