Version: 2023.2
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  • C#

MipmapLimitDescriptor

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Determines whether a texture uses a mipmap limit, and which mipmap limit the texture uses, when you create the texture using a constructor.

Properties

groupNameThe TextureMipmapLimitGroup to use the mipmap limit of.
useMipmapLimitEnables or disables the texture using a mipmap limit.

Constructors

MipmapLimitDescriptorCreates a new MipmapLimitDescriptor.