Describes network reachability options.
Describes which options are available for connecting to the Internet on the device if there are any.
//Attach this script to a GameObject //This script checks the device’s ability to reach the internet and outputs it to the console window
using UnityEngine;
public class Example : MonoBehaviour { string m_ReachabilityText;
void Update() { //Output the network reachability to the console window Debug.Log("Internet : " + m_ReachabilityText); //Check if the device cannot reach the internet if (Application.internetReachability == NetworkReachability.NotReachable) { //Change the Text m_ReachabilityText = "Not Reachable."; } //Check if the device can reach the internet via a carrier data network else if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork) { m_ReachabilityText = "Reachable via carrier data network."; } //Check if the device can reach the internet via a LAN else if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork) { m_ReachabilityText = "Reachable via Local Area Network."; } } }
NotReachable | Network is not reachable. |
ReachableViaCarrierDataNetwork | Network is reachable via carrier data network. |
ReachableViaLocalAreaNetwork | Network is reachable via WiFi or cable. |