struct in UnityEngine.Playables
/
Implemented in:UnityEngine.CoreModule
Implements interfaces:IPlayable
A IPlayable implementation that contains a PlayableBehaviour for the PlayableGraph. PlayableBehaviour can be used to write custom Playable that implement their own PrepareFrame callback.
A branch of a PlayableGraph must be connected to an output to be evaluated.
NOTE: You can use PlayableExtensions methods with ScriptPlayable objects.