Version: 2023.2
LanguageEnglish
  • C#
Method group is Obsolete

PlayerSettings.useReferenceAssemblies

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
Obsolete Use of reference assemblies is always enabled. public static bool useReferenceAssemblies;

Description

Set to true to make Unity use Roslyn reference assemblies when compiling scripts. Enabled by default.

By default, Unity uses Roslyn reference assemblies to compile scripts in the Editor. This allows Unity to skip compilation of referenced assemblies if their metadata has not changed since the last compilation. As a result, compilation and iteration times are faster when developing in the Editor. If you disable this setting, when a script is modified, Unity recompiles all referenced assemblies regardless of whether the assembly metadata has changed.

You should only disable this property if you are having issues or crashes with script compilation in the Editor