Version: 2023.2
LanguageEnglish
  • C#

PlayerSettings.WebGL.webAssemblyTable

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static bool webAssemblyTable;

Description

If enabled, targets the WebAssembly.Table language feature, which results in faster JS-Wasm interop and faster build times. If disabled, targets the old deprecated Emscripten -sDYNCALLS model for backwards compatibility with older Unity WebGL JS plugins. It is recommended to enable this option for new projects that do not utilize any older incompatible JavaScript plugins, and when fast build iteration times are desired, and to disable it if utilizing .jslib files that rely on the older dynCall() mechanism.