Represents a draw command for a BatchRendererGroup.
batchID | The batch ID that this draw command uses. Determines the metadata values that are available to a shader. |
flags | Specifies rendering options for the draw command. |
materialID | Identifies which Material to use to render the instances in this draw command. |
meshID | Identifies which Mesh to use to render the instances in this draw command. |
sortingPosition | Together with BatchDrawCommand.flags, this specifies how to depth sort the instances in this draw command. |
splitVisibilityMask | Indicates which splits that the draw command is visible in. |
submeshIndex | Specifies which sub-mesh of the Mesh identified by BatchDrawCommand.meshID to use to render the instances in this draw command. |
visibleCount | The number of instances to draw with this draw command. This must be a value greater than 1. |
visibleOffset | The index of the element in BatchCullingOutputDrawCommands.visibleInstances that matches the first instance in this draw command. |