Contains all the information Unity uses to create a GraphicsTexture.
Additional resources: GraphicsTexture.descriptor.
arrayLength | The number of textures in the GraphicsTexture array. |
depth | The depth of a 3D GraphicsTexture. |
dimension | The dimensionality (type) of the GraphicsTexture. |
flags | A set of GraphicsTextureDescriptorFlags that control how the texture can be rendered to or read from. |
format | The color format for the GraphicsTexture expressed as a GraphicsFormat. |
height | The height of the GraphicsTexture in pixels when Unity uploads it to the GPU. |
mipCount | The number of mipmap levels in this GraphicsTexture. |
numSamples | The number of samples per pixel in the GraphicsTexture. |
width | The width of the GraphicsTexture in pixels when Unity uploads it to the GPU. |