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RayTracingMeshInstanceConfig.accelerationStructureBuildFlagsOverride

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public bool accelerationStructureBuildFlagsOverride;

Description

Whether to override the build flags specified when creating a RayTracingAccelerationStructure.

If you set this value to true, Unity uses RayTracingMeshInstanceConfig.accelerationStructureBuildFlags when it builds the acceleration structure for the geometry referenced by this ray tracing instance.