Version: 2023.2
LanguageEnglish
  • C#

RayTracingShader.SetInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetInt(int nameID, int val);

Declaration

public void SetInt(string name, int val);

Parameters

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
val The int value to set.

Description

Sets the value of a int uniform.

Only shaders defined in the .raytrace file can access the value you designate as the argument for this method. To make this value accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalInt method instead.