Version: 2023.2
LanguageEnglish
  • C#

TerrainData.ComputeDetailInstanceTransforms

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public DetailInstanceTransform[] ComputeDetailInstanceTransforms(int patchX, int patchY, int layer, float density, out Bounds bounds);

Parameters

patchX The x index of the patch.
patchY The y index of the patch.
layer The prototype index.
density The density setting of the detail.
bounds Returns the bounds of the detail objects.

Description

This function computes and returns an array of detail object transforms for the specified patch and the specified prototype. You can use this function to retrieve the exact same transform data the Unity engine uses for detail rendering.

Additional resources: DetailInstanceTransform.