This version of Unity is unsupported.

TerrainData.ComputeDetailInstanceTransforms

Declaration

public DetailInstanceTransform[] ComputeDetailInstanceTransforms(int patchX, int patchY, int layer, float density, out Bounds bounds);

Parameters

patchX The x index of the patch.
patchY The y index of the patch.
layer The prototype index.
density The density setting of the detail.
bounds Returns the bounds of the detail objects.

Description

This function computes and returns an array of detail object transforms for the specified patch and the specified prototype. You can use this function to retrieve the exact same transform data the Unity engine uses for detail rendering.

Additional resources: DetailInstanceTransform.