Version: 2023.2
LanguageEnglish
  • C#

DynamicAtlasSettings

class in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

Contains the settings used by the dynamic atlas system.

Static Properties

defaultFilters Default filters for a dynamic atlas.
defaults Specifies default values used to initialize the structure.

Properties

activeFilters Defines the filters that the dynamic atlas system uses to exclude textures from the texture atlas.
customFilter When a delegate is assigned, the dynamic atlas system calls it to determine whether or not a texture can be added to the atlas.
maxAtlasSize Specifies the maximum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than or equal to minAtlasSize.
maxSubTextureSize Specifies the maximum size (width/height) of a texture that can be added to the atlas. When activeFilters contains DynamicAtlasFilters.Size, textures larger than this size are excluded from the atlas. Otherwise, this value is not used.
minAtlasSize Specifies the minimum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than 0 and less than or equal to maxAtlasSize.