Version: 2023.2
LanguageEnglish
  • C#

RuntimePanelUtils.CameraTransformWorldToPanelRect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Rect CameraTransformWorldToPanelRect(UIElements.IPanel panel, Vector3 worldPosition, Vector2 worldSize, Camera camera);

Parameters

panel The local coordinates reference panel.
worldPosition The world position to transform.
worldSize The world size to transform. The object in the panel will appear to have that size when compared to other 3D objects at neighboring positions.
camera The Camera used for internal WorldToScreen transformation.

Returns

Rect A (position, size) Rect in panel coordinates that corresponds to the provided world position and size.

Description

Transforms a world position and size (in world units) to their equivalent local position and size on given panel, using provided camera for internal WorldToScreen transformation.