Version: 2023.2
LanguageEnglish
  • C#

ArchiveFileInterface.MountAsync

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Unity.IO.Archive.ArchiveHandle MountAsync(Unity.Content.ContentNamespace namespaceId, string filePath, string prefix);

Parameters

namespaceId ContentNamespace identifier.
filePath Path of the archive on disk.
prefix Mount point identifier. Set to an empty string if no prefix should be used.

Returns

ArchiveHandle Returns an operation handle that references the archive.

Description

Loads all files in an archive to a mount point.

The mounted files can only be accessed through APIs that use Unity's virtual file system such as AsyncReadManager. They cannot be accessed through the regular C# APIs such as System.IO.