Version: 2023.2
LanguageEnglish
  • C#

AsyncReadManagerRequestMetric.AssetName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public string AssetName;

Description

The name of the asset being read.

Note: This will often be empty, due to many reads not being directly relatable to assets, or subsystems that are unable to get contextual information of the read.