Version: 2023.2
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  • C#

IJobExtensions.ScheduleByRef

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Declaration

public static Unity.Jobs.JobHandle ScheduleByRef(ref T jobData, Unity.Jobs.JobHandle dependsOn);

Parameters

jobData The job and data to schedule.
dependsOn Dependencies are used to ensure that a job executes on workerthreads after the dependency has completed execution. Making sure that two jobs reading or writing to same data do not run in parallel.

Returns

JobHandle The handle identifying the scheduled job. Can be used as a dependency for a later job or ensure completion on the main thread.

Description

Schedule the job for execution on a worker thread.

Additional resources: IJob.