Version: 2023.2
LanguageEnglish
  • C#

ProfilerRecorder.Start

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void Start();

Description

Start data collection.

Newly constructed recorder is not collecting samples unless ProfilerRecorderOptions.StartImmediately option is specified. Use Start to attach ProfilerRecorder to the Profiler metric and start data collection.

using Unity.Profiling;
using UnityEngine;

public class ExampleScript : MonoBehaviour { ProfilerRecorder mainThreadTimeRecorder;

void OnEnable() { mainThreadTimeRecorder = new ProfilerRecorder(ProfilerCategory.Internal, "Main Thread", 15); mainThreadTimeRecorder.Start(); }

void OnDisable() { mainThreadTimeRecorder.Dispose(); } }

When you don't need data to be collected use Stop to detach recorder from counter or marker. And ::Dispose to free unmanaged resources.