Version: 2023.2
LanguageEnglish
  • C#

Bone.TryGetParentBone

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool TryGetParentBone(out XR.Bone parentBone);

Parameters

parentBone Bone struct that receives the parent bone of this bone.

Returns

bool true if the rotation was retrieved, false otherwise.

Description

Gets the parent of this bone.