Version: 2023.2
LanguageEnglish
  • C#

XRSettings.StereoRenderingMode.MultiPass

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This is the reference stereo rendering path for VR.

The scene graph is traversed twice, rendering one eye at a time. Scene culling and shadow map rendering can be shared between both eyes. If the device hardware does not support other rendering modes, Unity will fall back to this stereo rendering mode.

Additional resources: XRSettings.stereoRenderingMode.