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ClientAttribute

class in UnityEngine.Networking

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Description

A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on clients.

A [Client] method returns immediately if NetworkClient.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on clients. This would redundant for [ClientRPC] functions, as being client-only is already enforced for them.

#pragma strict
public class Example extends MonoBehaviour {
	@Client
	public function OnClientDisconnected(conn: NetworkConnection, reader: NetworkReader) {
		Debug.Log("Client Disconnected");
		//ShutdownGame();
		Application.LoadLevel("title");
	}
}
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { [Client] public void OnClientDisconnected(NetworkConnection conn, NetworkReader reader) { Debug.Log ("Client Disconnected"); //ShutdownGame(); Application.LoadLevel("title"); } }