class in UnityEngine.Networking.NetworkSystem
/
Inherits from: Networking.MessageBase
This is passed to handler funtions registered for the SYSTEM_ADD_PLAYER built-in message.
msgData | The extra message data included in the AddPlayerMessage. |
msgSize | The size of the extra message data included in the AddPlayerMessage. |
playerControllerId | The playerId of the new player. |
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |