Legacy Documentation: Version 5.2
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SyncListFloat

class in UnityEngine.Networking

/

Inherits from: Networking.SyncList_1

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Description

A list of floats that will be synchronized from server to clients.

Inherited members

Variables

CallbackThe delegate type used for SyncListChanged.

Public Functions

AddSame as List:Add() but the item is added on clients.
ClearSame as List:Clear() but the list is cleared on clients.
DeserializeItemThis method is used when deserializing SyncList items from a stream.
DirtyMarks an item in the list as dirty, so it will be updated on clients.
HandleMsgInternal function used for remote list operations.
InitializeBehaviourInternal function.
InsertSame as List::Insert() but also inserts into list on clients.
RemoveSame as List:Remove except removes on clients also.
RemoveAtSame as List:Remove except it removes the index on clients also.
SerializeItemThis is used to write a value object from a SyncList to a stream.

Protected Functions

DeserializeItemThis method is used when deserializing SyncList items from a stream.
SerializeItemThis is used to write a value object from a SyncList to a stream.

Delegates

SyncListChangedA delegate that can be populated to recieve callbacks when the list changes.