Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Resources

struct in UnityEngine.UI

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Object used to pass resources to use for the default controls.

Variables

backgroundSprite used for background elements.
checkmarkSprite used for representation of an "on" state when present, such as a checkmark.
dropdownSprite used to indicate that a button will open a dropdown when clicked.
inputFieldSprite used as background for input fields.
knobSprite used for knobs that can be dragged, such as on a slider.
maskSprite used for masking purposes, for example to be used for the viewport of a scroll view.
standardThe primary sprite to be used for graphical UI elements, used by the button, toggle, and dropdown controls, among others.